Warhammer 40,000: Space Marine 2 has its large 11.0 patch, which adds a agelong database of caller features to the explosive enactment game.
New features see a caller PvE representation acceptable connected an Imperial cruiser (Reclamation), a caller portion of PvE instrumentality (Sanctified Wrath), and six caller heroic weapons and 8 armor pieces to unlock with accolades.
Meanwhile, 11.0 adds the Blood Angels Champion battalion (Tactical Champion + Jump Pack for Assault + Signature Chainsword Skin), a Salamanders Cosmetic Pack, and Chaos Customisation successful PvP.
As for equilibrium changes, Assault has a caller feature: a acceptable of Jump Pack Dash attacks that are overmuch quicker and responsive than mean sprint attacks. In the spot notes, steadfast Focus Entertainment said the developers astatine Saber Interactive program to proceed expanding and improving sandbox gameplay for each classes, with Tactical and Vanguard coming next. However, they won’t marque Patch 12 due to the fact that the absorption determination is the caller class, the Techmarine.
And here’s an absorbing one: the developers person accrued the netcode harm cap, knowing afloat good it volition “open a immense tin of worms for gameplay balancing.” “But it has to beryllium done,” they continued. “The crippled harm numbers should not beryllium restricted by nett codification and should beryllium close each of the time. We volition beryllium monitoring which builds and perks combinations volition go problematic. It's beauteous wide that immoderate harm buffs combinations from aggregate sources are already insane (looking astatine you Blocking Power Fist). For now, person fun.”
Updates proceed for Space Marine 2 adjacent arsenic improvement connected its follow-up, Space Marine 3, is successful afloat swing. Saber has insisted the games are not competing for resources internally, and successful August revealed Space Marine 2’s 2nd twelvemonth of DLC, confirming patches 10 each the mode up to 15.
Patch 15 takes players up to the extremity of the 2nd 4th of adjacent twelvemonth (June 2026). Highlights see the caller Techmarine class, present acceptable for merchandise during the archetypal 4th of 2026, a caller Battle Barge enlargement during the aforesaid period, and a caller Siege representation coming Q2 2026.
Warhammer 40,000: Space Marine 2 Patch Notes 11.0:
NEW FEATURES
New PvE map: Reclamation
- Operation Reclamation takes spot successful orbit supra the satellite Avarax.
- A squad of Space Marines is deployed to a critically damaged Imperial cruiser to purge it of Tyranid infestation. However, arsenic the ngo unfolds, the objectives statesman to shift.
New PvE Equipment: Sanctified Wrath
Upon use, the player's melee harm is accrued by 25% for 15 seconds, and the subordinate is immune to knockbacks. When used, enemies wrong a tiny radius are pushed back.
🟡 Change from PTS: Increased magnitude of charges from 1 to 2
💬 It's not the past instrumentality that we are going to add.
New Battlefield Conditions
More than 40 caller Battlefield Conditions person been added.
New Heroic Items
Added 6 Heroic Weapons and 8 Armour Pieces to unlock with Accolades.
Weapons:
- Retribution's Bequest (Heavy Bolt Pistol)
- Chains of Duty (Heavy Bolter)
- Wrapped (Instigator Bolt Carbine)
- Wrapped (Bolt Sniper Rifle)
- Death's Grasp (Power Fist)
- Storm's Dominion (Thunder Hammer)
Armour Pieces:
- Mark VII Helm
- Artificer Mark X Helm
- Black Templars Artificer Mark X Helm
- Mark VI Corvus Veteran Helm
- Veteran Molecular Bonding Studs R. Pauldron
- Honourific Gem R. Pauldron
- Cameleoline Shroud R. Pauldron
- Veteran’s Shroud R. Pauldron
New Season Pass Content
- Blood Angels Champion battalion added (Tactical Champion + Jump Pack for Assault + Signature Chainsword Skin)
- Salamanders Cosmetic Pack added.
Chaos Customisation (PvP)
Customisation of Chaos classes is present disposable utilizing armour parts from sets.
GAMEPLAY AND BALANCING TWEAKS
Assault - New Feature
Added a acceptable of Jump Pack Dash attacks for Assault, that are overmuch quicker and responsive than mean sprint attacks. Dash attacks should beryllium affected by each perks that impact Sprint attacks arsenic well.
🟡 Change from PTS: Jump Dash attacks woody 50% much damage
💬 We are going to proceed expanding and improving sandbox gameplay for each classes. After Assault, it's going to beryllium Tactical's and Vanguard's turn, nevertheless those changes volition not beryllium successful Patch 12 arsenic we would similar to absorption connected Tech Marine.
Melee
Power Axe:
- Chained Whirl Slash present tin beryllium performed aft Overhead Strike.
- Overhead Strike harm is accrued by 50%.
- Perk "Riposte" became a default behaviour - After performing a Power Backstep, clasp onslaught to execute an Overhead Strike.
- Perk "Riposte" is changed - Overhead onslaught harm aft Backstep is doubled.
- Blocking versions tin present participate Power Stance.
Heroic Double Edge Relic (Chainsword):
- "Trampling Stride" Perk present works with a Heroic Perk Combo.
- Double Heavy Combo present tin beryllium performed aft a Whirl Slash sprint attack.
Heroic Power Gladius (Power Knife):
- Damage buff present lasts for 1 2nd aft the archetypal lawsuit of harm alternatively of being wasted connected a azygous enemy.
🟡 Change from PTS: Fixed contented wherever harm buff lasted indefinitely.
Firearms
Heavy Bolt Rifle: Base harm accrued by 13%.
Heroic Combi-Melta (Bolt Rifle): Increase harm by 15% for some Bolter and Melta firing modes.
Multi-Melta: The alteration allowing the subordinate to sprout from the lasting presumption instantly aft firing from the unsighted (removing the erstwhile delay) has been reverted. The interval betwixt shots is present enforced erstwhile transitioning to the lasting position.
🟡 Bolt Pistol: Base harm accrued by 13.5%.
🟡 Volkite Pistol: Base harm and volkite detonation harm accrued by 10%.
🟡 Patch 11 Heroic Weapon Changes from PTS
🟡 Heroic Heavy Bolt Pistol:
- Increase Gun Strike harm by 20%.
- Add 6 ammo to max capacity.
- Heroic perk volition present instantly termination force enemies that are calling for reinforcement.
🟡 Heroic Sniper Bolt Rifle: All ammo reconstruct perks volition not trigger erstwhile utilizing this weapon.
💬 While it was wide that its a precise almighty limb successful PTS, we don't privation to trim its effectiveness, but we bash privation to rise its accomplishment cap.
🟡 Heroic Thunder Hammer: Assault's Ground Pound volition besides spawn a daze zone.
🟡 Heroic Power Fist:
- Damage bonus for airy attacks is accrued to 200%.
- Increase radius for heroic perk activation to 15 meters.
- Issue Fixed: Sometimes perk didn't activate properly.
🟡 Heroic Heavy Bolter:
- Works similar a fencing limb arsenic primitively intended.
- Fixed UI show of accuracy value.
Classes
Tactical
- Signal Jammer: The perk has been reworked.
Old: “Enemies marked by Auspex Scan cannot telephone for reinforcements and automatically detonate upon attempting to bash so.”
New: “After marking an force with Auspex Scan, different enemies cannot telephone for reinforcement and automatically detonate upon attempting to bash truthful for 90 seconds.”
Sniper
- Precision Targeting: Now perk works against Extremis and Terminus-level enemies.
- Guardian Protocol: Removed cooldown.
- Ambush: Now besides slows down adjacent enemies for 10 sec.
Bulwark
- Emergency Countermeasure: Cooldown is decreased from 90 to 45 seconds.
Vanguard
💬 For excessively long, Vanguard's relation was to beryllium a vas for the squad's healing perks. With these changes, we privation to reenforce ranged/melee hybrid playstyle for him. But we are not wholly done with Vanguard changes. We would similar to instrumentality a person look astatine his ability.
- Grapnel Launcher harm present scales based connected difficulty.
- 🟡 Retribution: The perk has been reworked.
Old: “After you are grabbed oregon knocked back, you woody 30% much Melee Damage for 20 seconds.”
New: “When your Ranged weapon’s mag is empty, Melee Damage increases by 25%.”
🟡 Change from PTS: Damage buff accrued from 20 to 25%.
- Moving Target: The perk has been reworked.
Old: “Each Melee Attack you onshore reduces the Ranged Damage you instrumentality by 5% (up to 30%). If you bash not onshore a Melee Attack for 5 seconds, the effect ends.”
New: “Killing an force astatine a scope of 30m oregon much restores Ability Charge by 5%.”
- 🟡 Tenacity: The perk has been reworked.
Old: “After sidesplitting 10 enemies wrong 5 seconds, Diving Kick's Damage increases by 40% for 15 seconds.”
New: “After a Ranged termination Majoris-level oregon higher enemy, Diving Kick's Damage increases by 130%. Cooldown 15 seconds.”
🟡 Change from PTS: Fix enactment betwixt Shock Wave perk and Tenacity caused by treble harm scaling.
- Collateral Damage: Increase harm by Diving Kick to 50%.
- 🟡 Inner Fire: Now works according to description.
Assault
- Act of Attrition: The perk has been reworked.
Old: “Enemies deed by Melee Attacks instrumentality 15% much Damage for 3 seconds.”
New: “Enemies deed by Damage from Melee Attacks executed portion sprinting oregon dashing Melee Attacks instrumentality 25% much Damage for 5 seconds.“
Battlefield Conditions
- Great Responsibility: Increased HP bonus from 100% to 150%.
- Retirement Barge: Reduced HP debuff from 66% to 50%.
- Poorly Fit Suit: Reduced harm by 33%.
- Equipment Malfunction: restricted from appearing connected the Exfiltration mission.
- Surgical Strike: Buffed harm by 15%.
- Extreme Challenge: Increased Extremis enemies spawn cooldown.
Gameplay QoL
- Increased netcode harm cap.
💬 This alteration is going to unfastened a immense tin of worms for gameplay balancing, but it has to beryllium done. The crippled harm numbers should not beryllium restricted by nett codification and should beryllium close each of the time. We volition beryllium monitoring which builds and perks combinations volition go problematic. It's beauteous wide that immoderate harm buffs combinations from aggregate sources are already insane (looking astatine you Blocking Power Fist). For now, person fun.
- Sniper harm buff from Cloak Ability lasts a small spot longer to afloat impact full burst and afloat car weapons.
- Improved dependable denotation for unparriable attacks.
- Pyrecannon Heavy Stance behaviour with sprint present matches different dense weapons.
AI
- Chaos Spawn: Fixed headshots not registering for lawsuit broadside deed detection weapons.
- Vortex Beast: Added headshot area.
- Lots of insignificant fixes with animations.
CUSTOMISATION
- Bots usage subordinate people customisation.
- Added sorting armour parts by rarity.
- Fixed: Black Templar Champion present chains his Power Sword properly.
- Lots of insignificant customisation fixes.
LEVELS
- Lots of insignificant fixes with level geometry.
GENERAL FIXES
- Fixed: Vanguard - The ‘Restless Fortitude’ perk does not activate erstwhile finishing disconnected an force with the Grapnel Launcher.
- Fixed: Sniper quality stops recharging and moving wholly until the extremity of the lucifer aft getting deed during its activation successful uncommon cases.
- Fixed: Player can't usage weapon onslaught connected Lictor aft cleanable dodge successful immoderate uncommon cases.
- Fixed: Assault's people perk "Overcharge" does not summation the harm of charged attacks for immoderate limb but Thunder Hammer.
- Fixed: Combat Knife - "Combined Onslaught" and "Heavy Onslaught" perks bash not use to dash attacks.
- Fixed: Combat Knife - "Shadow Stab" is affected by the "Combined Onslaught" perk alternatively of "Heavy Onslaught" contempt being a dense attack.
- Fixed: Combat Knife - "Combined Onslaught" and "Heavy Onslaught" perks bash not use to dash attacks.
- Fixed: Power Sword - With Speed Restoration perk equipped, contested wellness restoration values are swapped betwixt powerfulness and velocity mode's 2nd hits successful a combo.
- Fixed: Power Sword - Power restoration does not use the restoration bonus to the 4th onslaught from Slashing Blade perk.
- Fixed: Power sword - The 3rd onslaught successful the airy combo misses successful immoderate cases.
- Fixed: Thunder Hammer - Assault's people perk Overcharge doesn't buff 2nd crushed slam onslaught erstwhile Seismic Chain limb perk is picked.
- Fixed: Thunder Hammer - Assault's people perk Overcharge doesn't springiness a 25 percent buff for aftershock onslaught erstwhile Aftershock Improved limb perk is picked.
- Fixed: Thunder Hammer perk After Aftershock doesn't springiness a 10 percent melee harm buff erstwhile Aftershock Improved perk is picked.
- Lots of insignificant bug fixes.
- Lots of insignificant localisation bug fixes.
- Lots of insignificant UI and dependable fixes.
TECH
- Memory optimizations.
- Crash fixes and wide stableness improvements.
- General connectivity improvements.
Wesley is Director, News astatine IGN. Find him connected Twitter astatine @wyp100. You tin scope Wesley astatine [email protected] oregon confidentially astatine [email protected].

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