In the realm of epic fantasy, fewer names garner arsenic overmuch respect arsenic Robert Jordan and The Wheel of Time. The beloved phantasy epic spanning 15 books follows Rand al’Thor, Mat Cauthon, Perrin Aybara, Egwene al’Vere, and Nynaeve al’Meara - young villagers from the Two Rivers whose fates are each woven into the destiny of the precise satellite itself. Now, the epic Final Battle is moving from your bookshelf to your tabletop with the upcoming War of the Dragon committee game, presently connected Kickstarter from Dire Wolf Games.
The War of the Dragon is simply a crippled for 2-4 players wherever you volition play either arsenic the forces of Light, moving to hole yourself for the last conflict by gaining allies and strengthening yourself, oregon the forces of the Shadow, spreading corruption crossed the lands and moving to bring the almighty Forsaken backmost to the world. Inside the box, you astir get 2 abstracted games: a shorter Heroes crippled variant that supports up to 4 players, and the grander Epic Mode, which is constricted to 2 players but lets each subordinate power armies alternatively than idiosyncratic characters. Regardless of which mentation you play, some sides volition play somewhat otherwise from the other, providing an asymmetric acquisition that players tin enjoy.
War of the Dragon is, astatine its core, a premix of country power and tableau building. Players volition beryllium competing to implicit missions and grow their power crossed the map, empowering their forces on the way, beryllium it with idiosyncratic heroes successful Hero Mode oregon full armies successful Epic Mode. On your turn, players volition prime from a big of antithetic actions to assistance them successful these endeavors, immoderate of which see recruiting much allies to their subordinate committee for assorted effects, moving units astir the board, empowering units that are out, and adjacent manipulating the One Power and Weave itself to assistance you benefits and assistance implicit your mission.
Needless to say, determination looks to beryllium a batch to this game, truthful we wanted to spell to the root to get a amended thought of things. IGN had a accidental to talk with Scott Martins, President of Dire Wolf Digital, and Andy Clautice, the Director of Design, to larn much astir not lone however the crippled plays but besides wherever it fits into the larger Wheel of Time story.
The Dire Wolf Interview
IGN: Can you elaborate much connected wherever the crippled takes spot successful the publication timeline and why?
Andy: War of the Dragon: The Wheel of Time starts successful Book 4, The Shadow Rising,
when the heroes are spreading crossed the satellite aft taking the fortress of the Stone of
Tear, and aggregate Forsaken person been established arsenic active. Taking the Stone of Tear at
the extremity of Book 3 benignant of marks erstwhile the standard of the struggle truly steps up to the level
that we usage successful the game, wherever the full satellite is successful play, and full nations tin be
affected by your actions. Although events from the earlier books are inactive referenced and
even fixed the accidental to play retired arsenic if they were happening a spot later. The communicative we’re
reflecting present truly is expected to beryllium a caller crook of the Wheel, and a batch tin happen
differently.
The crippled past carries done the full remainder of the series, to the extremity of the storyline at
The Last Battle. That struggle is the focal constituent for the characters themselves and each their
actions, each the preparations and maneuvers that pb up to it, and we wanted to match
that importance.
IGN: Does War of the Dragon see immoderate elements from different Dire Wolf games?
Scott: Sure, but not directly. Mike (Mihealsick) and Ryan (Schoon) started the project
before Dire Wolf got progressive connected the plan side, and it has a beauteous antithetic skeleton
from different games of ours.
Andy: There’s immoderate tableau gathering and airy quality progression similar successful Invincible,
along with a platform of cards with peculiar abilities, which is thing you tin spot in
Dune: Imperium.
IGN: How overmuch bash rules and mechanics transportation implicit betwixt the Hero and Epic modes?
Will folks cognize however to play some games by learning 1 of them, oregon is War of the
Dragon functionally 2 antithetic games successful a azygous box?
Andy: The rules transportation implicit beauteous substantially betwixt the 2 modes. Epic Mode adds
more systems to interact with, and it adds a overmuch deeper conflict experience, and each of
that goes connected apical of the basics that you larn successful Hero Mode. They mightiness consciousness similar different
kinds of games due to the fact that of the magnitude and the depth, but the rules are precise overmuch shared.
We deliberation of Hero Mode arsenic the mode to larn and research immoderate of what’s imaginable successful the
game, and Epic Mode is wherever you tin truly excavation successful and spot your strategies instrumentality shape.
"Epic Mode adds much systems to interact with, and it adds a overmuch deeper conflict experience"“
IGN: How did War of the Dragon travel about? Was it ever planned to person these two
game modes?
Scott: The 2 modes weren’t ever planned, but arsenic we got further into development,
we knew that the heavy strategy crippled we were making astir apt wasn’t going to beryllium as
accessible arsenic it could beryllium to fans of The Wheel of Time who were little hard-core board
gamers. A crippled connected the standard of Epic Mode is an experience! And not everyone is
necessarily acceptable to leap consecutive into the heavy end. In exploring however we could connection a
better introduction point, we took peculiar inspiration from the Character Game from SPI’s
classic 1977 War of the Ring committee game, wherever you zoom successful from the large epic conflict
to truly absorption connected the heroes and villains astatine the halfway of it all. Having an experience
that’s easier to get into - oregon easier to acceptable into your docket - lets much folks get successful connected the
fun.
As for however the full happening came about, well, it was a batch of emotion and a spot of luck. Mike
and Ryan had been moving connected their project, we had been progressive with the property,
and we fell unneurotic astatine the close clip with the accidental to really execute.
IGN: In processing this game, are you moving with oregon person consulted with Harriet
(McDougal) - Jordan’s woman and exertion - oregon Brandon Sanderson astatine all? And if so, to
what extent?
Scott: We person not, but we’ve had the payment of a large lore squad and a collaborative
approvals process to marque definite that our practice of The Wheel of Time is faithful,
thorough and breathtaking for fans.
"We’ve had the payment of a large lore squad and a collaborative approvals process"“
IGN: Dire Wolf is simply a beauteous large sanction successful the committee crippled space, with the likes of Dune:
Imperium, Clank!, and others and The Wheel of Time is simply a large sanction too. With that
all being the case, what was the determination to spell the crowdfunding way for this
title alternatively of nonstop to retail / crippled stores? Is this Kickstarter serving much arsenic a
pre-order oregon is it to get the crippled really made?
Scott: For us, Kickstarter offers a large mode to scope fans – peculiarly internationally –
and immoderate invaluable insights into what request looks similar successful antithetic parts of the world,
which helps america negociate shipping logistics and support costs down for everyone. For a lot
of publishers (including us), crowdfunding is an important mode to physique assemblage and to
get aboriginal feedback from immoderate of your astir passionate fans; “dollars raised” is an
exciting benchmark, but it’s truly lone 1 of the considerations that spell into the
decision to spell the crowdfunding route.

Dune Imperium
IGN: Are determination plans for a integer adaptation of War of the Dragon?
Scott: We’re beauteous well-known for our integer committee crippled adaptations, but War of the
Dragon is simply a tabletop-only task for now. We ne'er accidental “never,” but astatine this stage, we’re
focused connected delivering the carnal crippled to Kickstarter backers.
IGN: Any accidental we tin get an enlargement someday that sets the crippled during the
events of the Breaking of the World?
Andy: Ha, nary promises! The Breaking would request its ain full map, since it changed
the satellite truthful much! But really, determination are inactive pieces of the current-era communicative that we haven’t
touched connected much, and we’d astir apt commencement with those. The Breaking mightiness person to beryllium a
totally antithetic experience... Wait – you can’t distract america similar that! We’ve inactive got this one
to finish!
Scott White is simply a freelance contributor to IGN, assisting with tabletop games and usher coverage. Follow him connected X/Twitter oregon Bluesky.

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