‘They Complained, Then Left With the Best Exclusivity Deal of All Time’ – The Story of PS2’s Blockbuster GTA Deal

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Pints of brew aft enactment successful a cosy London pub. A solid of vino successful the evening astatine a villa successful the Sunset Marquis hotel, West Hollywood. A telephone telephone successful the acheronian extracurricular a Chinese edifice successful Windsor, England.

These 3 disparate scenes, each much than 5,000 miles from Sony's office successful Tokyo, were backdrops for a determination that helped specify the PlayStation 2, Sony's landmark console that celebrates its 25th day successful North America today.

It's the best-selling console of each clip for well-documented reasons: its monolithic library, its headstart connected the Xbox, its mid-life terms cut, and its affordability arsenic a DVD player. But the woody that brought a trio of Grand Theft Auto games – GTA 3, Vice City, and San Andreas – to the PS2 earlier immoderate different level was besides vital. They collectively marque up 3 of its apical six sellers. Some radical bought the PS2 conscionable to play GTA and if you didn't person one, you were nagging a person who did.

Chris Deering, the then-president of Sony Computer Entertainment Europe, estimates the woody boosted console income successful Europe by a 5th – a immense margin.

We've heard snippets astir this woody and astir that cardinal gathering astatine the Sunset Marquis before. But IGN has present spoken to 4 radical astatine the centre of it each who tin archer the communicative successful much item than ever. They uncover antecedently chartless twists and turns successful negotiations: however Sony astir missed retired connected exclusivity successful the US, however Take Two got currency and a discount connected accumulation costs from Sony, and however Microsoft could've derailed the full thing.

Grand Theft Auto 3's soundless protagonist, Claude, became 1 of the PS2's iconic characters.

The archetypal 2D, top-down GTA games sold decently but scored middling reviews, and Deering's involvement successful GTA 3 was lone sparked by a accidental conversation.

"We utilized to person these institution pub nights," helium says. "It gave maine a accidental to woody with radical I would ne'er speech to and inquire them immoderate dumb questions."

He asked 1 specified dumb question to the "very sharp" Sarah Thompson, who oversaw a Sony squad evaluating third-party games. "I said: 'You seen anything?' She said: 'Yeah, GTA is looking truly cool.' It enactment it astatine the backmost of my mind."

It was really a contractor called Andy Macoy who had archetypal flagged a GTA 3 trial physique arsenic impressive. As good arsenic being filed successful Deering's brain, it sat connected the team's shortlist of games that Sony mightiness privation to unafraid arsenic an exclusive astatine E3 2000, according to the then-vice president of steadfast and developer relations astatine SCEE, Zeno Colaço, who was Thompson's boss.

Deering went to LA that June knowing helium needed exclusives successful bid to triumph a 2nd console procreation successful a row. Microsoft’s Xbox was connected the skyline and Bill Gates had showed disconnected a prototype successful March.

"They get a cardinal dollars a twelvemonth from Windows licenses. They tin bash thing they privation – they conscionable person to want," helium says. "How bash we get retired up of this? That was successful the backmost of my mind. I didn't privation them to travel successful and instrumentality distant the accidental of getting 2 console [generations] successful a row. It was astir similar a personal, I don't privation to accidental vendetta, but it could person rained connected my parade. So that was a hidden motivation."

Sony needed it much than we did.

Deering and David Reeves, past caput of selling astatine SCEE and aboriginal Deering's replacement arsenic president, met assorted publishers astatine a villa successful the Sunset Marquis hotel. Take Two, the proprietor of Rockstar Games, was connected the list.

Every idiosyncratic astatine that gathering tells a somewhat antithetic mentation of the story. Non-disclosure agreements obscure immoderate of the details and the intervening 25 years person clouded memories. It's not wide what was negotiated successful the country and what was handled successful follow-up telephone calls.

But we cognize astatine slightest six radical attended. From Take Two it was Kelly Sumner, who led the institution extracurricular of the USA and would go CEO successful 2001, and Gary Lewis, who was COO and aboriginal president of international. From Sony it was Deering, Reeves, Colaço, John Brunning from the ineligible team, and perchance besides Jim Ryan, who aboriginal led Sony's gaming division.

Colaço claims Sumner initiated the gathering "to kick that different 1 of Take Two's games was getting a sound backmost from our contented group" – the aforesaid radical that had earmarked GTA 3 arsenic a winner. He thinks that crippled whitethorn person been State of Emergency, which Sony thought was "gratuitously violent".

"Anyway, we listened to their complaints," helium says. "I explained our presumption and thoughts of what adjustments mightiness beryllium an acceptable compromise." Then, "to creaseless the gathering implicit and propulsion them a bone, we asked them whether we could bash an exclusivity woody connected GTA and different game, with the inheritance cognition that GTA was doing thing original".

The exclusivity deals mean Stephen Bliss' quality illustrations for the "3D Universe" epoch of GTA games consciousness distinctly linked to the PlayStation brand.

Sumner rejects this mentation of events. "I'm not saying we were blessed astir the support process" for games, helium says, but immoderate treatment of that was not linked successful "any mode astatine all" to the GTA deal. Exclusivity would ne'er person been utilized arsenic immoderate benignant of "sweetener" for Take Two, helium says, due to the fact that "Sony needed [it] much than we did". (It's besides worthy pointing retired that Deering intended to bring up exclusivity astatine the gathering anyway, and that Lewis, from Take Two, besides says helium doesn't callback what Colaço describes).

In immoderate case, the starting constituent of the offer, Colaço says, was "co-marketing" for GTA 3. Basically, Sony would lucifer $1m of Take Two's selling money. It offered the aforesaid woody for different Rockstar game, but helium doesn't callback which one.

There were astatine slightest 2 different elements to the deal, though they look to person been negotiated aft that archetypal E3 meeting, apt backmost successful the UK betwixt Deering and Sumner. First, currency up front. Second, what Sumner describes arsenic a "reduction connected accumulation costs".

"In those days, accumulation costs were really, truly expensive," helium explains. "Basically for the close to bargain a disc and person it packaged and delivered to your warehouse, I deliberation successful astir 2000 is astir $11 per disc… And erstwhile you're selling millions and millions of discs, which hopefully we were, immoderate simplification connected that is precise nice, convey you precise much."

He won't accidental however overmuch of a discount it was, but Deering says it was "in the neighbourhood of a mates of pounds a unit, possibly $3".

GTA 3 sold 8.5 cardinal copies connected PS2 – which, astatine $3 a unit, would correspond much than $25m successful imaginable savings for Take Two and Rockstar.

Take Two besides negotiated incentives successful speech for, among different things, Sony getting the rights to merchantability exclusive bundle bundles that would see GTA, Colaço says. And arsenic for the cash, Sumner recalls Sony agreeing to wage a "significant magnitude of money" up beforehand – backmost then, Take Two was not the mega multi-billion dollar institution that it is today, and "any millions that were coming successful were gratefully received astatine that stage".

We were keen to get into furniture with Sony.

Neither broadside characterises negotiations arsenic tough. "It wasn't similar the United Nations, it was more, 'Would you similar different solid of wine?'" says Deering. "It wasn't intense."

"There's precise fewer ceremonial meetings with Chris [Deering]," adds Sumner.

It'd beryllium a mistake to deliberation that this woody was purely about money. From speaking to each sides, it's wide that these men got connected well, respected each other, and shared a communal outlook connected gaming's future.

Deering wanted much "mature" games connected PS2 to marque the console much applicable to adults – Rockstar acceptable the mold. Take Two, for its part, knew the PS2's powerfulness could lucifer Rockstar's originative ambitions. It besides knew that Rockstar's games were edgy and, astatine times, controversial, truthful it needed a institution that understood its imaginativeness and wouldn't meddle. Sony, which had acquisition managing stars similar Mariah Carey, were ideal, says Take Two's Lewis.

"So we were keen to get into bed, truthful to speak, with and enactment alongside Sony. And interestingly enough, they felt the same," helium says. "You beryllium down sometimes, if you're fortunate to bash so, with definite radical successful a country and you realize, okay, we're comfy with this deal… we knew we could enactment with them."

"Everyone knew what they wanted from it," says Sumner. Sony was "massively supportive… and we conscionable perfectly believed successful what they were going to deliver."

GTA 3 remains culturally important to this day, and was remastered for modern consoles successful 2021.

Sumner couldn't motion the woody disconnected alone, though: helium needed his CEO and, crucially, Rockstar to agree. It felt similar a "massive, monolithic bet" to chopped disconnected Xbox and to absorption connected the PS2 arsenic a platform. "It had to beryllium a squad decision… but Sam [Houser] and the guys were like, 'Well, if we privation to present what we truly privation to deliver, we can't support connected PS1. And it has to beryllium PS2.'"

The woody for GTA 3 to person 2 years of console exclusivity with PlayStation was finalized with an evening telephone call. "I was lasting extracurricular a Chinese edifice successful Windsor and doing the last negotiation," Sumner says. "The woody was done astatine 8 oregon 9 o'clock astatine night, retired successful the dark, successful Windsor."

Does it look similar a just woody looking back? In a 2013 interrogation with Eurogamer, David Reeves described it arsenic "remarkably cheap". Sumner chuckles astatine the notion.

"I deliberation that's successful hindsight, either that oregon he's the champion poker subordinate successful the world. He surely squeaked a spot erstwhile we did the deal," Sumner says.

"We were very, precise blessed astatine the time. And I deliberation Sony were precise blessed arsenic well. Yes, it was inexpensive from what we present know… I privation I could spell backmost successful clip and renegotiate it and get a fewer much quid," helium says, chuckling again. "[But] also, it was much beneficial for Take Two and Rockstar than we thought it was going to be. So everyone won."

Deering, for his part, says helium does not deliberation it was cheap, and that it was broadly successful enactment with different exclusive deals negotiated astatine the clip – including securing Tomb Raider arsenic a PS1 exclusive. The conception of the deal, helium says, was to "make up what they would've made by having the different versions".

But that wasn't the extremity of the saga.

There were conversations astir doing thing with Xbox. But that conscionable didn't look right.

This woody lone secured exclusivity successful Europe: successful the US, Sony was "not arsenic massively supportive" of it, Sumner recalls. In fact, GTA 3 could've easy launched successful October 2001 arsenic a PS2 exclusive successful Europe only. That would have, theoretically, allowed it to merchandise connected Xbox successful the US acold earlier than its eventual November 2003 arrival.

The US "were ambivalent astatine first," Deering says. "I don't deliberation they were focusing connected the franchise, and hadn't had that aforesaid extremity from their 3rd enactment squad connected the rumoured powerfulness of the game.

"Then connection got retired astir the manufacture that this is going to beryllium a bully game," helium says. "And finally, I deliberation astatine the precise past minute, the US came successful and joined on. 'Can we hitchhike connected this deal?'" He claims they did truthful "reluctantly."

Colaço says it whitethorn person adjacent been aft GTA 3's archetypal release. Sony Computer Entertainment America "only truly got connected committee erstwhile they saw GTA’s income interaction and the narration we had established with Take Two flourishing," helium says.

As the Xbox's merchandise approached, Sony and Take Two's concern was tested again.

Microsoft has antecedently revealed that, successful 2001, it rejected Rockstar's transportation to enactment GTA 3 connected the console. It's not wide however an alternate mentation of events would've jived with Sony's exclusivity deal, but Sumner believes that, ultimately, a woody with Microsoft was "never going to happen" adjacent if it was "ridiculously large".

"There were conversations astir doing thing with them. But that conscionable didn't, successful my mind, my memory, didn't look right," helium says. "They weren't dense and they weren't assertive astir it, Microsoft, but… we were blessed with the furniture we're lying in. And determination was nary crushed to alteration and also, you know, PlayStation were doing amended than Microsoft astatine that stage."

He besides claims Microsoft conscionable "didn't recognize what made america tick".

"Sony made you consciousness lukewarm and successful my memory, that's not what we got with Microsoft. They weren't aloof, but they conscionable truly didn't get it. I don't deliberation they truly understood the market. And they weren't surely putting their arms astir us. You bash concern with radical you like, oregon you trust. And that's what we did. We conscionable trusted [Sony], perfectly trusted them."

He was serenading the full hotel… And he's not a atrocious singer, to beryllium fair.

That trust, and those flourishing relationships, glued Take Two and Sony together, says Lewis. "You could ringing immoderate of the elder absorption determination and they would reply your telephone and they would perceive to what your interest was, whether it beryllium getting support for the game, whether it beryllium accumulation and marketing, immoderate it is… I was speaking to idiosyncratic from Sony astir apt daily."

Sony besides helped connected the improvement side, recalls Obbe Vermeij, who was past a method manager astatine Rockstar North. GTA 3 famously began improvement connected the Dreamcast, and portion helium was initially bittersweet to permission it behind, Sony made the power casual by sending 20 PS2 dev kits, which were rare.

Sony didn't lend Rockstar engineers but it did person what Vermeij describes arsenic a "weird country afloat of electronics" astatine its London HQ, wherever third-party developers could trial their games.

"They would beryllium capable to find the bottlenecks and archer you, astatine a precise elaborate level, these instructions [to hole it]," helium explains. "Sony were conscionable ace supportive whenever we asked for something, they would springiness it to us."

Deering and Sumner's narration was peculiarly strong. They lone person bully things to accidental astir each other, and, Sumner says, inactive occasionally conscionable for beers.

"I person precise fond memories of Chris Deering singing extracurricular my edifice successful Reykjavik astatine 4 o'clock successful the morning. He was serenading the full hotel… And he's not a atrocious singer, to beryllium fair." But those trips – those "jollies" – weren't astir arsenic important arsenic the enactment Sony provided.

"They truly went retired determination to enactment the company... and I hatred to say, successful my opinion, dissimilar Nintendo, dissimilar Xbox, and dissimilar Sega," helium says.

"It felt similar idiosyncratic putting their limb astir you and saying, actually, guys, you're portion of the team. I mean, it sounds similar I'm successful the Sony instrumentality club. And I'm not saying that conscionable due to the fact that it's astir PlayStation 2, I really genuinely judge it."

The occurrence of the GTA 3 woody led to Vice City's 12-month PlayStation 2 exclusivity.

That spot lasted acold beyond GTA 3. It's not wide erstwhile timed exclusivity discussions for GTA Vice City and San Andreas began. Deering remembers the archetypal statement arsenic a "three-game deal." Sumner says each of the games was negotiated separately. Colaço says it was erstwhile SCEA joined the GTA 3 exclusivity deal.

There was, astatine the precise least, a renegotiation of presumption pursuing GTA 3's release, Colaço says. "Once the crippled came retired and was a success, overmuch bigger than anyone expected, past to support the statement the fiscal numbers went up considerably."

Take Two, helium says, made the statement that losing retired connected income connected different platforms was becoming much and much costly arsenic GTA's popularity surged. He says that was "partially true", but that Take Two besides enjoyed being a adjacent spouse with Sony.

"So the conversations became overmuch much astir becoming strategical partners than transactional ones." That includes, helium says, discussions astir exclusivity for aboriginal GTA games.

While we don't cognize the presumption of the Vice City oregon San Andreas deals, it's harmless to accidental they were acold bigger than GTA 3's. And, arsenic we know, the exclusivity periods shrunk with each caller game. Sony secured a afloat twelvemonth for Vice City, but conscionable 7 months for San Andreas – some down from GTA 3’s 2 years. As clip went on, the radical attending meetings "changed a small arsenic discussions were much planetary and the fiscal numbers dwarfed the archetypal deal," Colaço says.

Sam Houser and others were each like, 'Oh my God, it's not doing well.'

The interaction of GTA 3 connected wider gaming civilization and connected the PS2's income was not immediate, nor guaranteed. Before release, Rockstar was disquieted that GTA 3 wouldn't chopped through, Vermeij says.

"At the past E3 amusement earlier [release], possibly six oregon 8 months earlier the crippled came out, it had a truly mediocre showing. People weren't truly that interested. I retrieve the guys successful New York, Sam Houser and others, they were each like, 'Oh my God, it's not doing well.'

"But of course, we did cognize that Sony were into it, and they promised a batch of selling and they wholly delivered connected that."

It wasn't until six months aft merchandise that its occurrence was obvious, helium says.

"Typically a crippled would merchantability good for 3 oregon 4 months and past it would conscionable dice out. With GTA 3, it wasn't similar that. It sold okay, but past it conscionable didn't dice out. It conscionable kept going due to the fact that radical told their friends and it was conscionable picked up organically. It conscionable kept going."

Sumner and Lewis some accidental Take Two played into that by keeping the merchandise "tight": if request was 1 cardinal units, they'd vessel 600,000. "People were saying it was going to beryllium banned. It was ne'er ever going to beryllium banned, but radical believed that, and truthful what we did is we kept the merchandise really, truly tight, truthful erstwhile you saw it successful Electronics Boutique, you had to bargain it, due to the fact that if you didn't bargain it they whitethorn not beryllium present tomorrow,” Sumner says.

Grand Theft Auto was soon a improvement with taste cache. Sumner, who had moved to New York, was called onto primetime TV shows to support GTA's violence. He besides recalls putting a euphony fund unneurotic of $600,000, lone for Tommy Matola, the caput of Sony Music Entertainment, to accidental he'd bash it for free. "He said, 'I volition get you the tracks, I conscionable privation to merchandise the CD.' That was the powerfulness of Grand Theft Auto."

Lewis recalls the joyousness of occurrence pursuing GTA 3's release. "You get a suspiration of relief, I deliberation is just to accidental initially, and past this euphoria, due to the fact that it keeps happening. We truly had arrived erstwhile these products continued time in, time out, to sell… each 100,000 caller PS2s we could beauteous overmuch say, 'Well, we got to merchantability different 10,000 GTA 3s.'"

It's intolerable to accidental precisely however overmuch GTA exclusivity contributed to the PS2's success, but everyone agrees it helped.

"Of people they would person been palmy [without it]," Sumner says. "Would they person been arsenic palmy without Grand Theft Auto? Probably not, due to the fact that the magnitude of sum and the desirability of that merchandise conscionable sucked radical successful astatine a ridiculous rate.

"Sony delivered a large level but it's a portion of integrative unless you person thing similar Grand Theft Auto connected it and that was cardinal to people's knowing oregon awakening to the opportunities, taste opportunities that the PlayStation could deliver."

Deering adds that, successful Europe, "all things considered, recognising and trying to beryllium aforesaid captious and not inflating everything, we astir apt did 20% much than we would've without it, astatine slightest done PS2 and 3."

Not atrocious for what started arsenic evening drinks astatine a Los Angeles hotel. "They came to the Sunset to complain," says Colaço. "They went retired with $2m they weren't expecting. And we did the champion exclusivity woody of each time!"

Samuel Horti is simply a writer with bylines astatine the BBC, IGN, Insider Business, and Edge.

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