Former Xbox Studio Compulsion Games Says It's Open to Collaborations

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Montreal-based developer Compulsion Games, who avoided closure amidst the wide layoffs by Xbox Game Studios this period by negotiating its independence, has taken to LinkedIn to fto different developers and publishers cognize that they are unfastened for concern – and seemingly unfastened to moving arsenic a enactment workplace and/or co-developer connected different team's project.

"With Compulsion Games returning to its roots arsenic an autarkic developer, we are expanding opportunities to collaborate with studios crossed the games and amusement industry," the studio's LinkedIn station reads. "We invitation partners to leverage the endowment and creativity of the award-winning squad down South of Midnight...We are excited to enactment the improvement of memorable experiences that prosecute and entertain players astir the world." The afloat connection is below:

Compulsion released 2025's South of Midnight to captious acclaim, receiving an 8 retired of 10 (Great) from IGN and a "Generally Favorable" standing connected the review-aggregate website Metacritic. Xbox acquired the workplace successful 2018 aft it had developed We Happy Few and Contrast anterior to that.

Xbox's parting of ways with Compulsion (and Double Fine, Undead Labs, Ninja Theory, and Arkane) comes arsenic the first-party steadfast looks to absorption its efforts connected its biggest franchises – a strategy I've got an thought for regarding however it mightiness play out.

Ryan McCaffrey is IGN's enforcement exertion of previews and big of some IGN's play Xbox show, Podcast Unlocked, arsenic good arsenic our semi-retired interrogation show, IGN Unfiltered. He's a North Jersey guy, truthful it's "Taylor ham," not "pork roll." Debate it with him connected Twitter astatine @DMC_Ryan.

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