Crimson Desert can perform well on PC, but you’ll need to win its crash lottery first

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The words "consensus" and "RPS treehouse" are usually alien to 1 another, arsenic is evident from each the humor splatter connected each caller RPS 100. Yet among those of america who’ve been playing unfastened satellite everything-'em-up Crimson Desert, an statement has formed that its vastness – its 150-odd gigabytes of ideas, mechanics, and sheer maximalist phantasy – tin excessively easy consciousness unwieldy.

To a degree, the aforesaid is existent of its PC performance. It’s not bad, and often balances its gleaming visuals with creaseless framerates rather well. Good enactment for caller (but not excessively new) flavours of DLSS and FSR, arsenic well. It’s besides prone to instability and inconsistency, and portion it’s positively receptive to the close settings changes, adjacent this requires navigating done immoderate confusingly labelled upscaling options and perchance the astir antithetic implementation of ray tracing – or, much specifically, Ray Reconstruction – successful each of PC gamedom.

Nonetheless, navigate it we shall.


Kliff rides his equine  crossed  a span  successful  Crimson Desert, providing a ranging presumption    of the agrarian  vale  below. Image credit: Rock Paper Shotgun/Pearl Abyss

Crimson Desert strategy requirements and PC performance

Outside of that honking large retention requirement, Crimson Desert’s authoritative hardware specs aren’t particularly scary. Only 16GB of RAM is needed crossed the committee – bully if you hap to beryllium successful the midst of, say, a months-long representation situation – and the graphics cards needed for min-spec play are constricted to the likes of the aged (the GTX 1060) oregon the crap (the RX 6500 XT). Even Ultra 4K refrains from asking for the genuinely top-end stuff.

The PC specs for Crimson Desert. Image credit: Pearl Abyss

That said, I wouldn’t really recommend tackling Crimson Desert with thing arsenic humble arsenic the GTX 1060. With Nvidia’s aged paper successful the trial rig, moving the Minimum preset positive Quality-level FSR 3.1 upscaling, it scraped a 33fps mean 1080p – but looked hideous. The operation of rock-bottom effects and the inherent fuzziness of this older FSR mentation upscaling to 1080p makes Crimson Desert a crinkly, artifact-spewing mess.

By contrast, a much recent, susceptible mid-ranger makes it look alternatively nice. The RTX 4060 tin comfortably grip the High preset astatine autochthonal 1080p, averaging 62fps portion overmuch much efficaciously maintaining the game’s sunny phantasy vibes (and dense biology detailing). Add Quality DLSS 4.5, which dissimilar FSR 3.1, doesn’t look fractional atrocious astatine 1080p, and that produces a tangibly slicker 72fps.

Crimson Desert scales good with beefier kit, too. I don’t person an RTX 4070 to trial the High/1440p requirements, but the RTX 4070 Ti caned these settings, averaging 105fps with Quality DLSS. Upgrading to the Cinematic preset, the highest available, inactive kept it to a tasty 93fps. As for the top-specified Radeon RX 9070 XT, that managed 78fps astatine 4K/Ultra with assistance from Quality-level FSR – and this was FSR 4, the upscaler’s better-looking and astir caller (though RX 9000-exclusive) upgrade. Swapping to Cinematic saw it mean 71fps, too, and if you picked up the RX 9070 XT to powerfulness a 1440p rig instead, cognize that the aforesaid settings produced 104fps astatine this little resolution.

I besides tried the RTX 5080, which with Quality DLSS, pumped retired 79fps astatine 4K/Cinematic. This besides makes the lush, leafy hills of Crimson Desert’s starting country look fabulous, though I was possibly expecting much than an 8fps spread implicit the much, overmuch cheaper RX 9070 XT. On the agleam side, precocious framerates similar this are perfect conditions to flick connected DLSS’ Multi Frame Generation (MFG). With this acceptable to 4x mode, that 79fps became 205fps, with small successful the mode of tangible input lag gain, oregon disposable representation errors.

Kliff, knocked to the ground, blocks an enemy's onslaught  with his sword successful  Crimson Desert. Image credit: Rock Paper Shotgun/Pearl Abyss

When everything works, Crimson Desert is simply a respectable runner connected PC. The existent trick, though, is getting fortunate with the “works” part. RPS guidesmen Ollie and Jeremy have, on with myself, been sat astir a glitched-out campfire swapping stories of irritating, sometimes gamebreaking stableness problems. A insignificant but recurring issue, for instance, is the intermission paper getting stuck connected the representation screen, losing the quality to shuffle to immoderate of the different submenus. Poor Jeremy’s besides got stuck connected the crippled loading transition, forcing a restart. More worrying are the aggregate cases we’ve seen of Crimson Desert crashing, sometimes connected startup and sometimes upon entering definite early-game areas. In the second case, the lone workaround was importing idiosyncratic else’s prevention crippled from somewhat further up – and radical playing astatine location astir apt won’t person a useful squad of guides writers to get 1 from.

Strictly successful my ain experience, I’ve got disconnected comparatively lightly: the lone recurring clang occupation I’ve had, connected desktop hardware, was fixed by reinstalling my GPU drivers, truthful that whitethorn beryllium Nvidia’s responsibility alternatively than the game’s. Though I’ve besides seen plentifulness of traversal stutter, flickering lights and textures, plus pop-in (even connected Cinematic quality), and a impermanent but peculiar contented wherever changing a graphics mounting would softly reset the output solution to 1600x900, good beyond my monitor’s autochthonal rez. Trying to tally Crimson Desert connected a Steam Deck besides resulted successful a full batch of achromatic screens, though granted, show connected the GTX 1060 suggests the Deck couldn’t get a passable framerate going adjacent if it could launch.

Some, possibly galore of these mightiness beryllium addressed by the promised day-one patch. Though considering the size of Crimson Desert – and that its playerbase seems apt to leap from a fistful of property hacks to perchance millions – I bash interest that determination are much game-goes-kaput problems inactive to uncover.

Then there’s the harmless, if somewhat unusual mode successful which Crimson Desert presents immoderate of its much precocious PC tech. One of these, I instrumentality arsenic vindication for my erstwhile moaning astir the confusing labelling of antithetic DLSS 4.5 upscaling models: connected a compatible graphics card, the settings paper offers DLSS 4.5 arsenic an option, but past also offers 'DLSS 4.5 L' and DLSS 4.0 arsenic alternatives, and adjacent the literal descriptions that the crippled provides successful that aforesaid paper bash a mediocre occupation of explaining however each version/model differs. It takes preexisting method cognition and process of elimination to fig retired that DLSS 4.5 is, successful fact, DLSS 4.5 Model M, the much generalist of the 2 (Model L is designed for Ultra Performance upscaling to 4K).

Kliff, connected  horseback, stands successful  a stream  successful  Crimson Desert. DLSS Ray Reconstruction is enabled. DLSS Ray Reconstruction on
Kliff, connected  horseback, stands successful  a stream  successful  Crimson Desert. DLSS Ray Reconstruction is disabled. DLSS Ray Reconstruction off
Image credit: Rock Paper Shotgun/Pearl Abyss

That’s a frivolous nitpick, however, adjacent to however Crimson Desert deals with ray tracing. Turning this connected oregon disconnected – it’s a elemental toggle – initially appears to person small effect connected some visuals and performance, marking it arsenic an exceptionally lightweight RT implementation. But, alteration some ray tracing and DLSS Ray Reconstruction (or FSR Ray Regeneration connected compatible Radeons), and the graphical quality becomes overmuch starker. This is unheard of: Ray Reconstruction/Regeneration typically lone cleans up the game’s main ray tracing oregon way tracing effects, producing insignificant ocular improvements, but present it functionally acts arsenic the existent RTX On/RTX Off button.

This wouldn’t truly beryllium a concern, but the show interaction of RR Two Ways is devastating. On each GPU I tested, with varying degrees of upscaling help, it consistently ate astir 50% of the mean framerate, adjacent bringing the mighty RTX 5080 down from 79fps to 35fps astatine 4K. Whether it looks amended than modular ray tracing, I’ll permission betwixt you and your eyes, but it’s highly unconventional for a instrumentality that usually conscionable performs touch-up enactment to overhaul a crippled to this extent.

Still, astatine slightest it doesn’t origin immoderate much crashes. I think.


Kliff picks up   a stray feline  successful  Crimson Desert. Image credit: Rock Paper Shotgun/Pearl Abyss

Crimson Desert champion settings guide

With six graphics presets to prime from, Crimson Desert isn’t lacking successful one-click fixes. It besides maintains astir of its handsomeness each the mode down to Medium (which, successful different of the game’s quirks, is the archetypal Medium preset I’ve seen to see ray tracing effects by default), truthful there’s small crushed to fearfulness the selective chopping of idiosyncratic settings to unafraid immoderate other show and marque those stutters little intrusive.

Crimson Desert moving  connected  Cinematic quality.

Cinematic preset, autochthonal 1080p

Sure enough, the optimal container o’ settings – chiefly based connected investigating with the RTX 4060 astatine 1080p – is simply a blend of Cinematic and Medium, wherever the Cinematics person small to nary interaction connected show portion the Mediums tin eke retired a fewer other frames without making their respective details look due uggo. Behold:

  • Upscale mode: DLSS 4.0/FSR 4 (FSR 3.1 successful a pinch)
  • Upscale resolution: Quality
  • Frame generation: Off
  • Ray Reconstruction/Ray Regeneration: Off
  • Nvidia Reflex: On (if supported)
  • Model quality: Medium
  • Texture quality: Cinematic
  • Shadow quality: Medium
  • Ray tracing: On
  • Lighting quality: Medium
  • Reflection quality: Cinematic
  • Advanced upwind effect: On
  • Water quality: Cinematic
  • Foliage density: Medium
  • Volumetric fog quality: High
  • Effect quality: Effect quality
  • Simulation quality: Cinematic
  • Post-processing effect quality: Cinematic

Unsurprisingly, the astir thrusting of each the show boosts present comes from upscaling. While the RTX 4060 could tally Cinematic mode astatine 52fps astatine autochthonal 1080p, Quality-level DLSS 4.5 got that up to 66fps, and with adjacent sharper sharpness and much elaborate detailing than the banal antialiasing could muster. You’ll notice, though, that I’ve gone for the older DLSS 4 successful this guide. To my eyes, it looks much earthy and little processed than DLSS 4.5 oregon DLSS 4.5 L, and connected the 4060, was besides the fastest of the three: 70fps connected Quality, versus the newer versions’ respective 66fps and 63fps. Maybe that’s conscionable Crimson Desert being weird again, but determination we are.

Speaking of DLSS, I’ve near framework gen off, but you tin person it connected if you’re consistently netting supra 70fps oregon so. What I’m much fiercely averse to is Ray Reconstruction/Regeneration – I really bash deliberation it looks nicer, successful a batch of places, but similar with way tracing, the framework taxation is conscionable excessively heavy. The regular ray tracing setting, astatine least, tin beryllium near connected for astir PCs, arsenic the quality betwixt it being enabled and disabled connected the 4060 was zero frames per second. No, that’s not a mistake. Yes, I checked.

All successful all, these settings got my RTX 4060 up from 52fps connected Cinematic to 76fps, a chunky 46% improvement. It’s unfortunate that Crimson Desert’s evident show wins aren’t matched by a much reliable stability, but if you’re fortunate capable to flight the worst of its method splutters, you tin astatine slightest get it ticking on without immoderate monolithic prime sacrifices.

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