Battlefield 6 Update 1.1.1.0 Now Live on All Platforms Ahead of Season 1 and Battle Pass Progression Later Today

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Battlefield 6 Update 1.1.1.0 is unrecorded present connected each platforms, EA has said. It arrives conscionable hours earlier the motorboat of Season 1, conflict walk progression, and the free-to-play conflict royale, REDSEC.

EA told players they whitethorn request to restart their crippled to spot the update, Season 1 and conflict walk progression statesman contiguous astatine 8am PT / 11am ET / 3pm UK time.

This is the large post-launch spot that changes everything from limb dispersion to balance, visibility to purpose assist, progression, and more, with further updates owed retired implicit the people of Season 1.

“The Season 1 Update marks the adjacent measurement successful our ongoing travel to germinate and grow the Battlefield 6 experience,” Battlefield Studios has said. “This includes fixes, equilibrium changes, and quality-of-life improvements focused connected polish, performance, and subordinate feedback to present an adjacent smoother acquisition moving forward.”

Check retired the spot notes successful afloat below. While you hold for Season 1 to spell live, cheque retired our afloat database of each presently disposable Battlefield 6 multiplayer maps. Those looking to brushwood up connected their online skills tin besides work our multiplayer tips and tricks guide.

Battlefield 6 Update 1.1.1.0 spot notes:

Major Updates for 1.1.1.0:

  • Improved halfway question and animations, including smoother landings, faster stance transitions, amended vaulting behavior, and reduced “bouncing” issues connected landing oregon spawning.
  • Reworked limb dispersion to amended align accuracy and handling with each weapon’s intended plan and show implicit range. These changes code cases wherever accuracy behaved inconsistently, specified arsenic dispersion not decently settling aft sprinting, and bring wide firing behaviour person to the intended equilibrium betwixt precision, control, and limb power.
  • Significant visibility and lighting improvements, with amended vulnerability transitions, interior lighting, and reduced fog and fume persistence.
  • Audio overhaul, adding caller projectile flybys, demolition and detonation sounds, refined conveyance and limb mixes, and improved haptic feedback crossed aggregate interactions.
  • UI and HUD updates for clarity and consistency, including overtime indicators, end-of-round fixes, and caller unlock markers for weapons and gadgets.
  • Map fixes crossed aggregate locations, resolving spawn animations, out-of-bounds issues, misaligned assets, and wide stableness crossed Conquest, Breakthrough, and Rush modes.

CHANGELOGPLAYER:

  • Fixed an contented wherever combat dive could interruption erstwhile diving uphill.
  • Fixed an contented wherever players would detach from ziplines erstwhile entering astatine precocious speed.
  • Improved dependable purpose and show centering for much accordant precision.
  • Fixed an contented wherever question could interrupt dependable aim.
  • Adjusted misaligned quality hitboxes for precocious assemblage and caput to amended lucifer the ocular models.
  • Fixed an contented wherever the leap animation could play doubly erstwhile aiming down sights.
  • Landing animations present person their animation way decently centered, alternatively of shifting to the broadside erstwhile landing.
  • Fixed an contented wherever leap inaccuracy could linger excessively agelong aft landing.
  • Fixed a ocular contented causing weapons to look rotated incorrectly aft spawning.
  • Fixed an contented wherever throwing grenades from prone could marque players look lasting successful third-person view.
  • Fixed an animation hold erstwhile opening doors portion sliding.
  • Fixed an contented wherever players could get stuck portion vaulting implicit definite objects.
  • Fixed a ocular contented wherever dormant players appeared live portion swimming.
  • Fixed an contented wherever speedy meleeing with a gadget would swap backmost to the superior limb alternatively of the gadget.
  • Fixed an contented wherever getting killed by a excavation would item it successful the killcam.
  • Fixed a camera jitter that could hap erstwhile entering ladders and looking down.
  • Fixed an contented wherever camera and limb sway behaved incorrectly aft entering oregon exiting vehicles.
  • Fixed an contented wherever weapons of different soldiers could clip done walls erstwhile they entered your view.
  • Fixed an contented wherever pistols disappeared portion swimming.
  • Improved lighting precision for visibility portion hip-firing and aiming down sights.
  • Reduced occurrences of bouncing oregon landing issues erstwhile dropping onto definite objects.
  • Fixed an contented wherever the slayer snapshot sometimes did not show successful the killcam.
  • Small improvements to limb and camera sway for smoother movement.
  • Fixed an contented wherever enemies could instrumentality melee harm successful protected conveyance seats.
  • Fixed an contented wherever vaulting could neglect if triggered close arsenic the subordinate deed an obstacle.
  • Fixed an animation contented wherever repeated vaulting could origin incorrect manus placement.
  • Fixed an contented wherever simultaneous melee hits could marque an force concisely invisible
  • Fixed an contented wherever worker heads concisely disappeared during redeploy transitions.
  • Improved grooming way progression show to amended lucifer existent unlocks.
  • Fixed an contented wherever affable players could clip into each different erstwhile climbing ladders.
  • Fixed an contented preventing vaulting straight from a slide.
  • Fixed an contented causing the camera to rotate abruptly aft a takedown.
  • Fixed an contented wherever hands concisely disappeared aft utilizing the AJ-03 COAG Med Pen.
  • Improved stab animations erstwhile reviving with resistance and revive.
  • Fixed issues affecting peeking and prone transitions, ensuring some actions relation correctly.
  • Fixed a camera clipping contented erstwhile going prone portion strafing.
  • Fixed a missing third-person animation erstwhile transitioning from prone to sprint.
  • Fixed an contented wherever falling portion sprinting caused incorrect manus movement.
  • Fixed ocular clipping erstwhile soldiers stood excessively adjacent to solid doors.
  • Fixed jittery purpose animations successful third-person erstwhile mounted.
  • Fixed a bug wherever mounting adjacent walls prevented aiming near oregon right.
  • Fixed an contented wherever leaning, peeking, oregon mounting could cancel unexpectedly.
  • Fixed an contented wherever third-person deed reactions were missing erstwhile deed portion mounted.
  • Fixed an animation contented wherever the character’s genu clipped with the camera erstwhile falling portion crouched.
  • Fixed takedown inconsistencies, allowing players to decently execute melee takedowns adjacent adjacent walls.
  • Fixed an contented wherever taking melee harm interrupted limb fire.
  • Fixed aggregate visibility improvements including lighting, exposure, and fog behaviour for amended opposition and clarity crossed each maps.
  • Improved vaulting, parachute, and door-opening animations for smoother transitions.
  • Fixed uncommon animation freezes for affable soldiers reloading off-screen.
  • Fixed insignificant inconsistencies successful mounting, peeking, and prone transitions for much reliable gameplay.
  • Added parachute customization for soldiers.
  • Prevented unintended enarthrosis bump animation erstwhile equipping a limb portion sprinting.
  • Improved ragdoll impacts for much accordant and reliable reactions.
  • Improved stance modulation and landing animations to settee faster and consciousness smoother.

VEHICLES:

  • Fixed missing haptic feedback erstwhile switching betwixt vessel weapons.
  • Fixed a ocular contented wherever the player’s manus clipped with the M1A2 SEPv3 grip erstwhile sitting successful outer seats.

GADGETS:

  • Fixed a uncommon contented wherever the MAS 148 Glaive could artifact the first-person presumption during a combat dive.
  • Fixed a MAS 148 Glaive ocular contented during combat dives successful first-person.
  • Fixed an contented wherever Defibrillators appeared floating during vaulting animations.
  • Fixed an contented wherever the Supply Pouch would sometimes not resupply correctly.
  • Deployable gadgets are not destroyed/removed from debris piles
  • AT grenades present make a tiny sized crater alternatively of a mean one.
  • Buildings present instrumentality much hits to beryllium destroyed by a Sledgehammer.

WEAPONS:

  • Weapon dispersion has been rebalanced to amended lucifer each weapon’s harm illustration crossed each ranges. Lower-damage weapons volition present spot a somewhat higher summation successful dispersion erstwhile firing, portion higher-damage weapons volition acquisition somewhat less.
  • Using Sniper Rifles with immoderate people different than Recon volition nary longer summation limb spread. Instead, limb sway volition present statesman during the zoom transition, maintaining equilibrium and distinguishing Recon’s precision advantage.
  • Fixed a misalignment contented with top-mounted reddish dot sights.
  • Fixed an contented wherever mounting a bipod portion zoomed lone changed the FOV alternatively of utilizing the close optic.
  • Fixed an contented wherever the Long Suppressor utilized the incorrect attachment constituent outgo for immoderate weapons.
  • Improved reticle settling for automatic weapons to marque burst firing much efficient.
  • Fixed an contented wherever utilizing a bipod excessively adjacent to analyzable geometry could propulsion the subordinate disconnected presumption portion prone.
  • Balanced sledgehammer harm against satellite objects for amended consistency.
  • Fixed an contented preventing players from leaving the Firing Range.

MAPS & MODES:

  • Improved fog and fume effects aft demolition to forestall them from lingering excessively agelong and impacting visibility.
  • Improved vulnerability transitions betwixt indoor and outdoor areas for amended visibility.
  • Fixed an contented wherever the zipline carabiner could look offset and alert adjacent to the ligament alternatively of on it.
  • Squad names are present randomized astatine the commencement of Squad Deathmatch matches.
  • Added disposable weaponry meshes to equipped M-COMs successful Rush.
  • Updated overtime UI visualization crossed each modes.
  • Fixed animation and positioning issues during insertion sequences connected each maps.
  • Fixed an contented wherever the crippled mode UI could show incorrect scores oregon neglect to update during a round.
  • Fixed an End of Round progression contented successful King of the Hill mode.
  • Fixed an contented wherever players could brushwood a bouncing animation erstwhile spawning astatine HQs aft capturing caller territories successful Escalation crossed aggregate maps.

Mirak Valley

  • Fixed a misaligned zipline mesh successful Conquest.
  • Fixed an contented wherever the deploy camera successful Rush displayed attackers connected the incorrect broadside of the map.
  • Fixed an contented that prevented players from arming M-COM A successful Rush owed to a misplaced asset.

Siege of Cairo

  • Fixed overlapping territory lines and boundaries during the briefing surface successful Escalation.

Liberation Peak

  • Fixed an contented successful Escalation wherever a information of the representation connected the NATO broadside was disconnected during the archetypal play of the match.
  • Fixed an contented successful Rush wherever portion of the Attacker’s HQ country was incorrectly marked arsenic retired of bounds.

New Sobek City

  • Fixed an contented preventing players from capturing portion of Flag C successful Escalation.
  • Fixed an contented wherever players could ignite erstwhile spawning adjacent a burning lorry successful Team Deathmatch.
  • Adjusted an infantry conveyance spawn that was placed excessively adjacent to a gathering successful the PAX Armata HQ area.

Manhattan Bridge

  • Fixed an contented successful Breakthrough wherever players could go stuck connected the End of Round surface if the enactment person near during the EOR sequence.

UI & HUD:

  • Added caller markers for recently unlocked weapons, limb packages, attachments, gadgets, and throwables.
  • Updated 3D previews for definite gadgets to amusement their deployed state.
  • Added preview videos demonstrating however gadgets work.
  • Added caller cosmetic options for selected gadgets.
  • Changed “Save & Close” to “Close” successful the Deploy paper for clarity.
  • Fixed assorted UI issues successful Loadouts.
  • Fixed an contented wherever Battlefield 6 Ownership XP Boost did not show decently astatine End of Round.
  • Fixed aggregate substance inconsistencies successful Dog Tags and Challenges.
  • Fixed an contented wherever the HUD would not look erstwhile utilizing a 16:10 facet ratio with definite resolutions.

SETTINGS:

  • Added Flick Look bindings to Helicopter, Jet, and Transport power schemes.
  • Fixed ocular issues wherever immoderate facet ratio settings caused transparent borders oregon inconsistent show behavior.

SINGLE PLAYER:

  • Fixed an contented successful Mission 01 wherever players were incapable to thin retired during the Last Stand series if the cinematic began portion the weapon was equipped.
  • Fixed a achromatic surface contented successful the Night Raid mission.

PORTAL:

  • Fixed an contented wherever the Host Experience surface did not show the Portal acquisition image.
  • Fixed a clang that could hap if a enactment person started a Portal server portion Content Packs 01 and 04 were disabled.
  • Improved loading times for the Server Browser acquisition info tab to guarantee joining functions properly.
  • Corrected a spelling mistake successful the connection shown erstwhile attempting to articulation an unavailable server.

AUDIO:

  • Fixed an contented wherever footstep sounds were missing erstwhile moving with the weapon equipped.
  • Fixed a voiceline contented wherever directional callouts (e.g., “enemy north”) played the incorrect direction.
  • Tuned haptic feedback crossed aggregate actions, including model barging, defibrillator use, swimming, rocket pods, mounted MGs, and oversea conveyance collisions.
  • Polished ample projectile audio with caller missile, rocket pod, and cannon ammunition flyby effects; improved region handling and wide premix for much realistic interaction sounds.
  • Updated audio configs for airy rockets and LMGs; refined detonation dependable crossfades and adjusted distant dependable behavior.
  • Improved conveyance and limb firing audio balance, reducing sound artifacts, unwanted phasing, and over-saturation.
  • Added vigor chatter done controller speakers.
  • Fixed an contented wherever firing scope dummies and vehicle-hit reactions sometimes played incorrect oregon processed wounded sounds.
  • Disabled vigor processing for stationary conveyance pings and fixed compass predisposition for ping indicators.
  • Fixed missing oregon incorrect ambient and demolition sounds crossed respective maps, including Siege of Cairo, arsenic good arsenic missing detonation sounds for silos and tanker trailers.
  • Added missing ambient audio setups for biology props similar operation barriers and buses.
  • Added caller dependable effects for the bulletin and takeover sections of the main menu, including improved uncover animations.
  • Fixed an contented wherever delayed situation tab displays triggered aboriginal audio playback.
  • Fixed an contented wherever defibrillator loop sounds could get stuck erstwhile vaulting.
  • Fixed missing oregon out-of-sync reload sounds.
  • Corrected the M39 EMR utilizing suppressed audio erstwhile unsuppressed.
  • Restored missing outer dependable effects for RWS Gunner countermeasure mines.
  • Fixed issues wherever soundtrack tracks chopped disconnected abruptly oregon skipped mid-song.
  • Reload audio polish for respective weapons.

Wesley is Director, News astatine IGN. Find him connected Twitter astatine @wyp100. You tin scope Wesley astatine [email protected] oregon confidentially astatine [email protected].

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